Welcome to the World of Greyhawk!

Our goal is the bring tabletop gaming back to a more pure form of free-flowing adventures rather than mega modules that focus on "saving the world". Instead of the characters being a mere means to an end, the campaign and story will revolve around character interactions with the world and growth in character story (of course, there will be plenty of times when they are just doing adventures for the sake of adventuring).

Characters will start out as standard low level adventurers and work their way up the social and political ladder to become a driving force in their area of influence. Will they start a mercenary company, become benevolent rulers, arrange a daring coup or reign as evil tyrants (probably the latter)? 


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